⚔ Job & Skill Changes
Custom Class Balance

Skill Changes

Every ClassicStory+ job path rework, passive update, damage rebalance, and custom server-side skill mechanic.

Warrior Archer Mage Thief
ClassicStory+ Custom Skill Mechanics
All custom changes are server-side unless noted. WZ text has been updated where the client needs to display the new behavior. Skills marked New are entirely new mechanics. Skills marked Custom are modified from vanilla. Skills marked Unchanged are identical to vanilla v83.
Last updated: June 2026
🌱 Beginner
Beginner — 1st Stage
🌱
All Beginner Skills
Three Snails, Recover, Nimble Feet
Unchanged

All beginner skills function identically to vanilla v83. No custom changes at this stage.

Warrior
Swordsman — 1st Job
🛡
Iron Body
Skill ID: 1001003  |  Active buff with passive proc
Custom

While Iron Body is active, incoming hits have a 20% chance to be completely blocked, reducing damage to 0.

💪
Improved MaxHP Increase
Skill ID: 1000001  |  Passive  |  Requires Improving HP Recovery Lv 5
Custom

Each skill level permanently adds 2% to Max HP, up to +20% at max level.

LevelMax HP Bonus
Lv 1+2%
Lv 5+10%
Lv 10 (max)+20%
Endure → Critical Training
Skill ID: 1000002  |  Passive  |  Requires Improved MaxHP Increase Lv 3
Custom

Passively increases Accuracy and grants a Critical Rate bonus. Also allows HP recovery while on a rope or ladder.

LevelAccuracy BonusCritical Rate Bonus
Lv 1+5+3%
Lv 4+14+9%
Lv 8 (max)+20+15%
Power Strike, Slash Blast
1st job attack skills
Unchanged

Power Strike (300% at max) and Slash Blast (150% at max) are identical to vanilla v83.

Fighter / Crusader / Hero — 2nd › 3rd › 4th Job
Final Attack: Sword → Pulverize
Skill ID: 1100012  |  Passive proc  |  Requires Sword Mastery Lv 3
New

After a sword attack, grants a chance to trigger Pulverize — dealing bonus damage based on the original hit. Proc chance and bonus damage both scale with skill level.

LevelProc ChanceBonus Damage
Lv 15%5%
Lv 1018%18%
Lv 2028%28%
Lv 30 (max)40%40%
🔥
Final Attack: Axe → Axe Bleed
Skill ID: 1100013  |  Passive proc  |  Requires Axe Mastery Lv 3
New

After an axe attack, grants a chance to inflict Axe Bleed. Bleed damage is based on the original hit and ticks 3 times over 3 seconds.

LevelProc ChanceBleed Damage per TickTicks
Lv 15%2%3
Lv 1018%5%3
Lv 2028%7%3
Lv 30 (max)40%10%3
💪
Rage
Skill ID: 1101006  |  Party weapon attack buff
Custom

Temporarily boosts Weapon Attack for everyone in the party. Buffed to +25 Weapon Attack at max level.

LevelParty Weapon ATK BonusDurationMP Cost
Lv 1+210s20
Lv 10+1385s20
Lv 20 (max)+25160s20
🛡
Power Guard
Skill ID: 1101007  |  Active buff  |  Requires Rage Lv 3
Custom

Returns a portion of damage back to attackers. While active, grants 60% chance to resist knockback. When a knockback hit lands, gain full immunity for 2 seconds (5 sec cooldown). Reflect is capped at 10% of enemy Max HP.

MechanicValue (max level)
Knockback resist chance60%
Full immunity on hit2 seconds
Immunity cooldown5 seconds
Reflect cap10% of enemy Max HP
Duration175 seconds
MP cost24
Improving MP Recovery
Passive  |  Combat MP regeneration
Custom

Passive MP recovery in and out of combat with multiple trigger conditions.

MechanicValue (max level)
Passive recovery2% max MP every 10 sec.
On attack proc10% chance to recover 1% max MP
On taking damageRecover 1% max MP
Combat recovery cooldown2 seconds
🛡
Shield Mastery
Passive  |  Requires shield equipped
Custom

Passive shield bonuses including flat damage reduction, block chance, and status resistance.

MechanicValue (max level)
Flat damage reduction10%
Block chance10%
Blocked hit damage35% reduced
Status resistance10%
Combo Attack
Skill ID: 1111002  |  Active buff / combo system
Custom

Activates the combo system. Builds combo counters per kill used to power Panic and Coma. Buffed damage at max level.

MechanicValue (max level)
Damage bonus220%
Max Combo Counter5
Duration200 seconds
MP cost35
Panic: Sword / Panic: Axe
Skill ID: 1111003 / 1111004  |  Requires Combo Attack Lv 1
Custom

Single-target dark power strike. Requires combo all charged. Buffed damage at max level.

MechanicValue (max level)
Damage350%
Dark Power chance90%
MP cost24
Coma: Sword
Skill ID: 1111005  |  Requires Combo Attack Lv 1
Custom

Strikes a single monster to panic it. Very high stun chance. Requires combo all charged.

MechanicValue (max level)
Damage200%
Stun chance90%
HP/MP cost25 HP, 26 MP
🔈
Shout
Skill ID: 1111008  |  Active AoE stun
Custom

Stuns up to 15 monsters nearby. Massively buffed from vanilla — higher damage, wider range, and near-guaranteed stun.

MechanicValue (max level)
Damage240%
Attack Range400%
Stun Chance95%
Stun Duration10 seconds
Max Targets15
MP cost16
Advanced Combo Attack
Skill ID: 1120003  |  Passive  |  Requires Combo Attack Lv 30
Custom

Increases Combo Attack ceiling and adds a chance to recharge 2 combo counters at once. Unlocks Enrage.

MechanicValue (max level)
Damage bonus+30%
Max Combo Counter10
Double recharge chance60%
💪
Enrage
Skill ID: 1120005  |  Active buff  |  Requires Advanced Combo Attack Lv 25
Custom

Consumes 10 combo counters to enter an enraged state with a major Weapon Attack boost.

MechanicValue (max level)
Weapon Attack bonus+35
Duration300 seconds
Cooldown180 seconds
MP cost40
Combo counters consumed10
Heroic Challenge (replaces Monster Magnet)
Skill ID: 1120004  |  Active utility
New

The Hero releases a battle cry that pulls normal monsters toward them and forces all challenged enemies to focus on the Hero. Does not work on bosses.

MechanicValue (max level)
Max monsters pulled3
Range250%
Success rate100%
MP cost21
💪
Power Stance
Skill ID: 1121002  |  Active buff
Custom

Buffed to 100% knockback resistance for 600 seconds.

MechanicValue (max level)
Knockback resist100%
Duration600 seconds
MP cost50
Rush
Skill ID: 1121006  |  Active dash attack
Custom

Powerful forward dash that damages and pushes up to 15 monsters.

MechanicValue (max level)
Damage180%
Range150%
Max monsters15
MP cost40
Brandish
Skill ID: 1121008  |  Active attack
Custom

Attacks multiple monsters forward twice. Buffed damage at max level.

MechanicValue (max level)
Damage280%
Max targets3
MP cost25
Sword Mastery, Axe Mastery, BW Mastery, Sword/Axe/BW Booster, Maple Warrior, Hero's Will
Fighter / Crusader / Hero passives & utilities
Unchanged

Sword/Axe/BW Mastery all cap at 60% mastery and +20 accuracy at max level. All remaining Fighter, Crusader, and Hero skills are identical to vanilla v83.

Page / White Knight / Paladin — 2nd › 3rd › 4th Job
Final Attack: Sword / Final Attack: BW → Stun Strike
Skill ID: 1200012  |  Toggle  |  Requires Sword/BW Mastery Lv 3
New

A toggle skill. While active, each attack has a chance to trigger Stun Strike — dealing bonus damage and stunning the target. Proc chance and stun duration scale with skill level. Both the Sword and BW versions behave identically.

LevelProc ChanceBonus DamageStun Duration
Lv 120%80%0.5s
Lv 1035%140%1.0s
Lv 2045%180%1.3s
Lv 30 (max)50%200%1.5s

Non-boss monsters only. Does not stun bosses.

🗡
Threaten
Skill ID: 1201007  |  Active attack + debuff
Custom

Reworked to deal direct 160% damage while also reducing enemy ATT, DEF, and Accuracy. Affects up to 6 monsters.

LevelDamageATT/DEF/ACC ReductionChanceDuration
Lv 560%5%50%25s
Lv 10100%10%60%45s
Lv 15130%15%70%62s
Lv 20 (max)160%20%80%80s

Targets: up to 6  |  MP cost: 25

🛡
Power Guard
Skill ID: 1201012  |  Active buff  |  Requires Threaten Lv 3
Custom

While active, provides a base 60% chance to resist knockback. When a knockback hit does land, you gain full knockback immunity for 2 seconds (5 second cooldown). Duration 175 seconds at max.

MechanicValue (max level)
Base knockback resist60%
Full immunity on hit2 seconds
Immunity cooldown5 seconds
Buff duration175 seconds
MP cost24
Improving MP Recovery → Elemental MP Discipline
Passive  |  Elemental charge synergy
Custom

Passive MP regeneration skill that gains bonus recovery while an elemental charge is active. Also has a proc chance on charged attacks.

MechanicValue (max level)
MP recovery (passive)2% max MP every 10 sec.
Bonus while charged+1% max MP every 10 sec.
Charged attack proc10% chance to recover 1% max MP
Attack recovery cooldown2 seconds
🛡
Shield Mastery
Passive  |  Requires shield equipped
Custom

Grants flat damage reduction, status resist, and while an elemental charge is active adds a block chance.

MechanicValue (max level)
Flat damage reduction8%
Status effect resistance10%
Block chance (while charged)10%
Blocked hit damage50% reduced
🔥
Charged Blow
Skill ID: 1211002  |  Active AoE  |  Requires active elemental charge
Custom

Strikes up to 6 nearby monsters with high damage and a very high stun chance. Can only be used while an elemental Charge is active but does not consume the charge.

MechanicValue (max level)
Damage250%
Stun Chance90%
Max Targets6
HP/MP cost25 HP, 26 MP
Aegis Magnet (replaces Monster Magnet)
Active utility  |  Paladin 4th job
New

Pulls monsters toward you with holy shield force. Successfully pulled monsters are briefly stunned. Does not affect bosses.

MechanicValue (max level)
Max monsters pulled6
Pull range200%
Success rate100%
Stun on pullBrief (non-boss)
MP cost21
🔥
Advanced Charge
Skill ID: 1221010  |  Passive  |  Requires Charged Blow Lv 30
Custom

Increases Charged Blow damage and removes its charge consumption — Charged Blow no longer cancels the active elemental charge when cast.

MechanicValue (max level)
Charged Blow damage350%
Charge consumed on useNo (charge persists)
Blast, Rush, Power Stance, Fire/Ice/Thunder Charge (Sword & BW), Holy/Divine Charge
White Knight / Paladin skills
Unchanged

All charge skills, Rush, Power Stance, and Blast are identical to vanilla v83.

SkillMax Level Stats
Blast650% damage, MP -24
Rush130% damage, Range 125%, 10 monsters, MP -50
Power Stance90% knockback resist, 300s, MP -50
Fire Charge120% dmg, 200s, MP -35
Ice Charge110% dmg, 200s, MP -35
Thunder Charge125% dmg, 200s, MP -35
Holy/Divine Charge140% dmg, 300s, MP -30
Spearman / Dragon Knight / Dark Knight — 2nd › 3rd › 4th Job
🔥
Bloodlust
Kill-stack passive  |  Spearman branch only
New

Each enemy kill grants a Bloodlust stack that increases all damage. Stacks decay over time when not killing. Scales with Final Attack level.

LevelMax StacksDamage Per Stack
Lv 131%
Lv 541.25%
Lv 1051.5%
Lv 1571.75%
Lv 20 (max)82%

Max bonus at full stacks (lv 20): 16% extra damage.

Spear Final Attack → SpearShred
Spear weapons only  |  Passive proc, primary target
New

Procs on normal attacks, Spear Crusher, Dragon Fury, and all other spear skills. Hits the primary target only. Dark Knights additionally heal on each proc.

LevelProc ChanceBonus Damage
Lv 110%10%
Lv 518%18%
Lv 1025%25%
Lv 1533%33%
Lv 20 (max)40%40%

Dark Knight: heals 15% of SpearShred bonus damage, capped at 10% max HP per proc.

🌿
Polearm Final Attack → Reaping Arc
Polearm weapons only  |  Passive proc, cleave
New

Procs on polearm attacks and skills. Hits the main target plus up to 5 nearby monsters on the same platform in front of the player. No life steal on splash hits.

LevelProc ChancePrimary DamageSplash Damage
Lv 110%10%10%
Lv 518%13%13%
Lv 1025%15%15%
Lv 1533%18%18%
Lv 20 (max)40%20%20%
💪
Berserk
Skill ID: 1320006  |  4th job Dark Knight
Custom

Reworked into a toggle-style Weapon Attack buff. Activating Berserk adds a flat Weapon Attack bonus for as long as it is toggled on. WZ values updated to match the new behavior.

MechanicValue
ModeToggle (on/off)
EffectWeapon Attack bonus (scales with level)
HP threshold mechanicRemoved
Hyper Body, Dragon Roar, Spear Crusher, Dragon Fury, Sacrifice, Dragon Blood, Achilles, Guardian, Hex of the Beholder, etc.
Spearman / Dragon Knight / Dark Knight skills
Unchanged

All other Spearman, Dragon Knight, and Dark Knight skills are identical to vanilla v83.

🏹 Archer
Archer — 1st Job
🏹
The Blessing of Amazon
Master Level: 16  |  Passive accuracy & attack buff
Custom

Provides accuracy and a bonus to weapon attack on top of the standard accuracy boost.

LevelAccuracyATT Bonus
Lv 1+1+1
Lv 8+8+4
Lv 16 (max)+16+8
Arrow Blow
Master Level: 20  |  Basic single-target bow attack
Custom

Damage significantly increased over vanilla. Main 1st-job attack hits much harder.

LevelMP CostDamage
Lv 16~180%
Lv 1010~225%
Lv 20 (max)14270%
Double Shot
Master Level: 20  |  Fires two arrows  |  Requires: Arrow Blow Lv 1
Custom

Fires two arrows at once. Damage per arrow is increased over vanilla, and both hits apply to a single enemy for solid burst.

LevelMP CostDamage Per ArrowTotal (2 arrows)
Lv 18~100%~200%
Lv 1012~131%~262%
Lv 20 (max)16162%324%
🏹
The Eye of Amazon, Focus, Critical Shot
1st Job Archer skills
Unchanged

These skills are identical to vanilla v83. Eye of Amazon adds +150 attack range at max level.

Both Branches — Shared Archer Changes
👣
Lightfoot
Skill ID: 3101003 (Hunter) / 3201003 (Crossbowman)  |  Passive
Custom

Reworked into a permanent passive that improves mobility and survivability while wielding a bow or crossbow. Scales with skill level up to max level 20. Requires Bow Booster Lv 1.

LevelMovement SpeedJumpDamage Reduction
Lv 1+1+11%
Lv 5+3+33%
Lv 10+5+55%
Lv 15+8+88%
Lv 20 (max)+10+1010%
Battle Standard
Skill ID: 3111002 (Hunter) / 3211002 (Crossbowman)  |  Replaces Puppet
New

Puppet is replaced by Battle Standard. Drops an indestructible banner on the ground. Party members on the same map gain bonus damage, WDEF, and MDEF for the duration. Cannot be destroyed by monsters.

LevelBonus DamageWDEF BonusMDEF BonusDuration
Lv 11%+10+10~10s
Lv 53%+50+50~50s
Lv 105%+100+100~90s
Lv 158%+150+150~135s
Lv 20 (max)10%+200+200180s
Hunter / Ranger / Bowmaster — 2nd › 3rd › 4th Job
🎯
Precision Shot : Bow (replaces Final Attack)
Skill ID: 3100001  |  Passive  |  Requires: Bow Mastery Lv 3
New

Final Attack is replaced by Precision Shot, a passive that permanently increases critical rate, critical damage, and skill damage for all attacking skills while wielding a bow.

StatMax Level 30 Value
Critical Rate Bonus+15%
Critical Damage Bonus+30%
Skill Damage Bonus+15%
🔥
Inferno
Master Level: 30  |  Fire arrow AoE, up to 6 monsters  |  Bow only
Custom

Damage substantially increased. Attacks up to 6 monsters at once with fire-based arrows.

LevelMP CostDamage
Lv 1~16~100%
Lv 10~22~140%
Lv 20~26~190%
Lv 30 (max)30220%
Strafe
Master Level: 30  |  Fires 4 arrows at a single enemy
Custom

Damage per arrow buffed to 150% at max level. 4 arrows fired = 600% total per cast.

LevelMP CostDamage Per ArrowTotal (4 arrows)
Lv 1~16~100%~400%
Lv 10~22~118%~472%
Lv 20~27~136%~544%
Lv 30 (max)32150%600%
Mortal Blow
Master Level: 20  |  Passive close-range execution proc
Custom

Shoot monsters at very close range with a high success rate for massive damage, and a chance to instantly kill enemies with low HP. Activation chance, damage, and instant-kill threshold are all significantly higher than vanilla.

LevelProc ChanceDamageInstant Kill (HP ≤ 40%)
Lv 1~50%~160%~1%
Lv 5~65%~215%~4%
Lv 10~75%~255%~8%
Lv 15~83%~280%~12%
Lv 20 (max)90%300%15%
🌧
Arrow Rain
Master Level: 30  |  AoE rain attack  |  Bow only  |  Requires: Mortal Blow Lv 5
Custom

Fires arrows into the sky that rain down on up to 6 monsters. Deals 3 hits per monster, drastically multiplying its total output.

Stat at Max Level 30Value
MP Cost28
Damage Per Hit160%
Hits Per Monster3
Total Per Monster480%
Max Monsters6
🌀
Hurricane
Master Level: 30  |  Rapid-fire channeled attack
Custom

Fires arrows at tremendous speed in a continuous stream. Damage per tick confirmed at 230% at max level.

LevelMP Per TickDamage
Lv 1~3~100%
Lv 15~6~175%
Lv 30 (max)9230%
🏹
Soul Arrow, Arrow Bomb, Bow Mastery, Bow Booster, Bow Expert, Sharp Eyes, etc.
Hunter / Ranger / Bowmaster skills
Unchanged

All other Hunter, Ranger, and Bowmaster skills are identical to vanilla v83. Soul Arrow is passive and permanently prevents arrow consumption at max level. Arrow Bomb: Bow deals 170% with 60% stun at max level (Lv 30).

Crossbowman / Sniper / Marksman — 2nd › 3rd › 4th Job
🎯
Precision Shot : Crossbow (replaces Final Attack)
Skill ID: 3200001  |  Passive  |  Requires: Crossbow Mastery Lv 3
New

Identical to the Hunter branch version. Final Attack replaced by a passive that permanently increases critical rate, critical damage, and skill damage for all attacking skills while wielding a crossbow.

StatMax Level 30 Value
Critical Rate Bonus+15%
Critical Damage Bonus+30%
Skill Damage Bonus+15%
Iron Arrow : Crossbow
Master Level: 30  |  Penetrating arrow, up to 6 monsters
Custom

Fires a powerful penetrating arrow that hits up to 6 monsters in a line. Damage decreases per target as the arrow flies through. Damage at max level confirmed at 225%.

LevelMP CostDamage
Lv 1~10~100%
Lv 10~16~150%
Lv 20~22~195%
Lv 30 (max)28225%
Blizzard
Master Level: 30  |  Ice arrow AoE, up to 6 monsters  |  Crossbow only
Custom

Fires ice-based arrows to attack up to 6 monsters at once and freezes them. Damage at max level confirmed at 140% with a 3-second freeze.

LevelMP CostDamageFreeze Duration
Lv 1~12~80%1s
Lv 10~18~105%2s
Lv 20~24~125%2.5s
Lv 30 (max)30140%3s
Arrow Eruption
Master Level: 30  |  Multi-arrow AoE  |  Crossbow only  |  Requires: Mortal Blow Lv 5
Custom

Attacks up to 6 monsters simultaneously by shooting multiple arrows. Damage confirmed at 160% at max level.

LevelMP CostDamage
Lv 1~10~80%
Lv 10~16~110%
Lv 20~22~140%
Lv 30 (max)28160%
Strafe
Master Level: 30  |  Fires 4 bolts at a single enemy
Custom

Fires 4 crossbow bolts at a single enemy. Crossbow Strafe has different damage than Bow Strafe — 100% per bolt for 400% total at max level.

LevelMP CostDamage Per BoltTotal (4 bolts)
Lv 1~16~65%~260%
Lv 10~22~78%~312%
Lv 20~27~91%~364%
Lv 30 (max)32100%400%
Mortal Blow
Master Level: 20  |  Close-range execution proc  |  Crossbow only
Custom

Fire crossbow bolts at very close range at a high success rate for big damage, with a chance to instantly one-shot enemies at low HP. Crossbow Mortal Blow differs from Bow — lower proc and damage, but a higher HP threshold for the instant-kill.

LevelProc ChanceDamageInstant Kill (HP ≤ 50%)
Lv 1~40%~135%~1%
Lv 5~52%~170%~3%
Lv 10~60%~200%~5%
Lv 15~65%~225%~8%
Lv 20 (max)70%250%10%
🏹
Soul Arrow, Crossbow Mastery, Crossbow Booster, Crossbow Expert, Snipe, Piercing Arrow, Sharp Eyes, Marksman Boost, etc.
Crossbowman / Sniper / Marksman skills
Unchanged

All other Crossbowman, Sniper, and Marksman skills are identical to vanilla v83. Soul Arrow: Crossbow is a passive at max level that permanently prevents bolt consumption. Requires Crossbow Booster Lv 5.

🗡 Thief
Rogue — 1st Job
🗡
Double Stab
Skill ID: 4001334  |  Active attack skill, multi-target cleave
Custom

Completely reworked. Double Stab now cleaves multiple nearby enemies on the same platform in front of the player. Handles stacked monsters correctly with a server-side fallback when the client reports zero targets.

LevelDamageMax Targets
Lv 160%2
Lv 580%3
Lv 10100%4
Lv 15115%5
Lv 20 (max)130%6

Same-platform and front-facing restrictions apply. Debug logging removed from live build.

🗡
Nimble Body, Lucky Seven (1st job), Dark Sight, Keen Eyes
Rogue passive & utility skills
Unchanged

All other Rogue skills are identical to vanilla v83.

All Thieves — Shared Changes
👁
Disorder → Precision Instinct
Skill ID: 4001002  |  Passive (both Assassin and Bandit branches)
New

The Disorder debuff is completely removed. The skill is now a passive Ignore Enemy Defense (IED) damage bonus that applies to all Thief attacks.

LevelIED Bonus
Lv 11%
Lv 55%
Lv 1010%
Lv 1515%
Lv 20 (max)20%
Assassin / Hermit / Night Lord — 2nd › 3rd › 4th Job
🎲
Lucky Seven
Skill ID: 4001344  |  Active attack skill
Custom

The Java damage formula was completely rewritten. Lucky Seven now correctly scales with LUK, Weapon Attack, and Claw Mastery. Vanilla ignored Claw Mastery and had incorrect LUK weighting.

LevelMax Damage Per Star
Lv 1~80%
Lv 5~100%
Lv 10~118%
Lv 15~138%
Lv 20 (max)155%

Attack Count: 2 stars per cast  |  Max Level: 20  |  Scaling factors: LUK × 5 + ATT, multiplied by Claw Mastery.

Life Steal (replaces Drain)
Assassin / Hermit / Night Lord  |  Permanent passive, all attacks
New

Drain is replaced by Life Steal, a permanent passive for the entire Assassin branch. Every damaging attack and skill heals the player based on the skill’s level. No active cast required — it applies to all damage dealt.

LevelHP Restored
Lv 116% of damage dealt
Lv 217%
Lv 318%
Lv 419%
Lv 520%
Lv 621%
Lv 722%
Lv 823%
Lv 924%
Lv 1025%
LevelHP Restored
Lv 1126%
Lv 1227%
Lv 1328%
Lv 1429%
Lv 1530%
Lv 1631%
Lv 1732%
Lv 1833%
Lv 1934%
Lv 2035%
LevelHP Restored
Lv 2136%
Lv 2237%
Lv 2338%
Lv 2439%
Lv 2540%
Lv 2641%
Lv 2742%
Lv 2843%
Lv 2944%
Lv 3045%
🎲
Claw Mastery, Claw Booster, Haste, Shadow Partner, Alchemist, Shadow Meso, Avenger, Flash Jump, Ninja Ambush, Ninja Storm, Shadow Shifter, Venomous Star, etc.
Assassin / Hermit / Night Lord skills
Unchanged

All other Assassin, Hermit, and Night Lord skills are identical to vanilla v83.

Bandit — 2nd Job
🔐
Dagger Mastery
Skill ID: 4200000  |  Passive
Custom

Passive mastery that also grants Critical Rate and a chance to ignore knockbacks.

  • Mastery scales from +1 to +10 over 20 levels (every 2 levels)
  • Critical Rate: +1% per skill level (1% at Lv1 → 20% at Lv20)
  • Knockback Resist: 1% per skill level chance to ignore knockback (1% at Lv1 → 20% at Lv20)
LvMasteryCrit RateKB Resist
1+1+1%1%
5+2+5%5%
10+5+10%10%
20+10+20%20%
💚
Endure
Skill ID: 4200001  |  Passive
Custom

Passively restores HP and MP when you successfully evade an enemy attack.

  • Proc Chance: 20% at Lv1, +4% per level, 100% at Lv20
  • HP & MP Recovery: 1% at Lv1–3, scaling to 10% at Lv20
LvProc ChanceHP/MP Restore
120%1%
1056%5%
20100%10%
💰
Steal
Skill ID: 4201004  |  Active Attack
Custom

Deals damage and steals an item. On successful steal, grants a temporary Attack Power buff.

  • Damage: 110% at Lv1 → 200% at Lv30
  • Steal Chance: 30% at Lv1 → 90% at Lv30
  • On Steal: +5 ATK at Lv1 → +35 ATK at Lv30 for 30 seconds
  • MP Cost: 10 at Lv1 → 24 at Lv30
LvDamageSteal %ATK BuffMP
1110%30%+5 ATK10
10137%48%+14 ATK14
20167%68%+24 ATK19
30200%90%+35 ATK24
Savage Blow
Skill ID: 4201005  |  Active Attack  |  6 hits
Custom

Buffed damage scaling — hits 6 times per cast. Early levels are significantly stronger than vanilla.

  • Damage: 71% per hit at Lv1 → 100% per hit at Lv30
  • Total damage: 426% at Lv1 → 600% at Lv30
  • +1% per level (vanilla was 40%→80% over 20 levels)
LvPer HitTotal (×6)
171%426%
1080%480%
2090%540%
30100%600%
Chief Bandit — 3rd Job
🎯
Chakra
Skill ID: 4211001  |  Passive
Custom

Focus grants passive Critical Chance, Critical Damage, and increases your equipped shield's WDEF and MDEF.

  • Crit Chance: 21% at Lv1 → 50% at Lv30
  • Crit Damage Multiplier: 1.03× at Lv1 → 2.0× at Lv30
  • Shield Defense Bonus: 3% of shield stats at Lv1 → 100% at Lv30
LvCrit ChanceCrit DamageShield DEF
121%+3%+3%
1030%+33%+33%
2040%+66%+66%
3050%+100%+100%
💨
Assaulter
Skill ID: 4211002  |  Active Attack
Custom

Dashes and strikes with incredible speed. Pierces WDEF and always stuns. Can be used without a target.

  • Damage: 258% at Lv1 → 500% at Lv30
  • 100% stun chance, 4 second duration
  • Ignores enemy WDEF 100%
  • Casts much faster (reduced after-delay)
  • MP Cost: 195 at Lv1 → 55 at Lv30
LvDamageMP
1258%195
10333%151
20416%103
30500%55
💰
Pickpocket
Skill ID: 4211003  |  Active Buff  |  Max Lv 20
Custom

Causes enemies to drop mesos with each hit. At max level, mesos always drop. Autoloot disabled while active.

  • Drop Chance: 24% at Lv1 → 100% at Lv20
  • Duration: 900 seconds (15 min) at all levels
  • MP Cost: 31 at Lv1 → 50 at Lv20
LvDrop ChanceDurationMP
124%900s31
1060%900s40
20100%900s50
👨‍👩
Band of Thieves
Skill ID: 4211004  |  Active Attack  |  5 targets
Custom

Summons fellow bandits to strike up to 5 monsters. No longer requires a target. Can be cast while moving.

  • Hits up to 5 monsters (up from vanilla)
  • Damage: 157% at Lv1 → 360% at Lv30
  • Increased hitbox size
  • Faster cast speed
  • MP Cost: 10 at Lv1 → 25 at Lv30
LvDamageMP
1157%10
10220%15
20290%20
30360%25
💥
Meso Explosion
Skill ID: 4211006  |  Active Attack
Custom

Summons a shadow to detonate mesos on the ground. Explodes 1 bag per cast with no delay. Damage scales with bag value. Cannot crit.

  • Explodes 1 meso bag per cast (server-enforced)
  • Damage scales with meso bag value (merged bags hit harder)
  • No cast delay — shadow explodes for you
  • Massively increased explosion hitbox
  • Cannot trigger Chakra crit
  • MP Cost: 58 at Lv1 → 13 at Lv30
LvMP Cost
158
1044
2028
3013
Shadower — 4th Job
🔫
Assassinate
Skill ID: 4221001  |  Active Attack  |  4 hits
Custom

Strikes vital spots 4 times. Each hit can crit using Chakra's chance with Assassinate's own multiplier. The final blow has a chance to instantly kill non-boss enemies. Only usable with Dark Sight.

  • 4 hits per cast
  • Damage: 520% per hit at Lv1 → 950% per hit at Lv30
  • Crit Damage Multiplier: 1.05× at Lv1 → 2.50× at Lv30
  • Lethal Kill Chance: 32% at Lv1 → 90% at Lv30 (non-bosses only)
  • MP Cost: 21 at Lv1 → 40 at Lv30
LvDamageCrit MultLethal %MP
1520%1.05×32%21
10700%1.50×50%30
20850%2.00×70%40
30950%2.50×90%40
🔮 Magician
Magician — 1st Job
🔮
All Magician 1st Job Skills
Magic Claw, Magic Guard, Magic Armor, MP Boost, Improved MP Recovery
Unchanged

All 1st job Magician skills are identical to vanilla v83. No custom changes at this stage.

Wizard / Mage / Arch Mage (Fire / Poison) — 2nd › 3rd › 4th Job
🔥
Fire Arrow
Skill ID: 2101004  |  Active attack, 2nd job
Custom

Now fires a blazing arrow that strikes up to 3 monsters. Deals 1.5x damage to ice-based enemies and reduced damage to fire-based enemies. Hitting a poisoned enemy triggers Combustion, detonating the poison for bonus fire damage.

LevelBasic AttackTargetsMastery
Lv 114Up to 315%
Lv 1070Up to 340%
Lv 20105Up to 355%
Lv 30 (max)140Up to 360%
Poison Mist
Skill ID: 2111003  |  Active AoE, 3rd job  |  Range maxed at Lv 1
Custom

Creates a toxic poison fog that deals % Max HP damage per second to trapped enemies. Range is maxed at level 1 (QoL buff — no need to max range before use). Synergizes with Explosion and Venom Mastery.

LevelAttackMasteryPoison RateDuration
Lv 11515%0.25% HP/s4s
Lv 108040%1.25% HP/s22s
Lv 2012055%2.0% HP/s34s
Lv 30 (max)15060%2.5% HP/s40s

Using Explosion inside an active Poison Mist removes the mist and triggers a stronger explosion.

💥
Explosion
Skill ID: 2111002  |  Active AoE, 3rd job  |  Poison Mist synergy
Custom

Attacks up to 8 surrounding monsters with a fire explosion. If cast inside an active Poison Mist, it consumes the mist and triggers a stronger explosion. Applies Burn to all targets.

LevelAttackMasteryBurn RateBurn Duration
Lv 12015%0.25% HP/s4s
Lv 1511050%1.75% HP/s30s
Lv 30 (max)15060%2.5% HP/s40s

Targets: 8  |  MP cost at max level: 50

Seal → Venom Mastery
Skill ID: 2111005  |  Passive, 3rd job  |  Replaces Seal
New

Seal is replaced by Venom Mastery, which strengthens Poison Mist. Poisoned enemies take increased mist damage and suffer reduced WDEF/MDEF. Boss-level monsters receive a reduced effect. Requires Element Amplification Level 3.

LevelPoison Mist Damage BonusEnemy WDEF/MDEF ReductionBoss Reduction
Lv 1+1%−2%−1%
Lv 5+5%−8%−3%
Lv 10+10%−14%−4%
Lv 15+15%−20%−5%
Lv 20 (max)+20%−25%−7%
💥
Element Composition
Skill ID: 2121054  |  Active attack, 4th job
Custom

Splashes a volatile poison drop that hits twice. Burns the target over time and temporarily reduces their Weapon DEF and Magic DEF.

LevelSpell AttackHitsMasteryBurn RateDEF Reduction
Lv 101002x40%1.5% HP/s−20%
Lv 201502x50%3.5% HP/s−40%
Lv 30 (max)1902x60%5% HP/s−60%

MP cost at max level: 22  |  Burn lasts 40 seconds.

Energy Vortex
Skill ID: 2121052  |  Active AoE, 4th job
Custom

Gathers magical particles into a powerful explosion hitting up to 6 enemies. Deals extra damage to enemies affected by Poison or Burn, making it the finisher in the FP combo loop.

LevelMax AttackMasteryTargets
Lv 1020050%6
Lv 2036065%6
Lv 30 (max)50080%6

MP cost: 50  |  Bonus damage applies to Poison AND Burn simultaneously.

🔮
Meditation
Skill ID: 2101001  |  Party Magic Attack buff, 2nd job
Custom

Meditation now grants +30 Magic Attack to all party members at max level, up from +20 in vanilla. Duration remains 900 seconds.

LevelParty MATK BonusDurationMP Cost
Lv 1+260s10
Lv 10+16510s10
Lv 20 (max)+30900s10
Meteor Shower
Skill ID: 2121007  |  4th job ultimate
Unchanged

Unchanged from vanilla. Strikes up to 15 monsters with massive fire damage.

MechanicValue (max level)
MP Cost3500
Basic Attack700
Targets15
🔥
Slow, Teleport, Spell Booster, Paralyze, Infinity, Big Bang, Maple Warrior, etc.
Remaining FP Wizard / Mage / Arch Mage skills
Unchanged

All other Fire/Poison Wizard, Mage, and Arch Mage skills are identical to vanilla v83.

Wizard / Mage / Arch Mage (Ice / Lightning) — 2nd › 3rd › 4th Job
Cold Beam
Skill ID: 2201004  |  Active attack, 2nd job
Custom

Buffed from a single-target hit to strike up to 3 monsters twice and freeze them. Fire-based monsters take 1.5x damage; ice-based monsters take only half damage.

LevelBasic AttackHitsTargetsMastery
Lv 1142x315%
Lv 15622x345%
Lv 30 (max)1002x360%

MP cost at max level: 24  |  Freeze applies to all 3 targets.

🔮
Meditation
Skill ID: 2201001  |  Party buff, 2nd job  |  Requires MP Eater Lv 3
Custom

Magic Attack buff for all nearby party members. Buffed from +20 to +30 MATK at max level.

LevelParty MATK BonusDurationMP Cost
Lv 1+220s20
Lv 10+16110s20
Lv 20 (max)+30200s20
Thunder Bolt
Skill ID: 2201005  |  Active AoE, 2nd job
Custom

Attacks all surrounding monsters with a thunder bolt. Hits 2 times per cast.

LevelBasic AttackHitsMasteryMP Cost
Lv 162x15%15
Lv 15372x45%30
Lv 30 (max)602x60%40
Seal → Elemental Focus
Skill ID: 2211006  |  Active buff, 3rd job  |  Replaces Seal  |  Requires Element Amplification Lv 3
New

Seal is replaced by Elemental Focus, which channels Ice and Lightning essence to boost all Ice- and Lightning-based attack damage for a set duration.

LevelIce/Lightning Damage BonusDurationMP Cost
Lv 1+2%10s8
Lv 5+8%50s12
Lv 10+16%100s16
Lv 15+22%138s19
Lv 20 (max)+30%200s21

Also shown as "Elemental Focus" in skill inventory. Requires Element Amplification Level 3.

Thunder Spear
Skill ID: 2211003  |  Active attack, 3rd job
Unchanged

Gathers lightning power into a spear attacking a single enemy. Unchanged from vanilla.

MechanicValue (max level)
Attack280
Mastery60%
MP Cost24
Ice Strike
Skill ID: 2211002  |  Active AoE, 3rd job
Custom

Fires ice blocks at multiple enemies. Buffed to hit 2 times with 200% Attack Range. All struck non-ice monsters freeze. Cannot hit more than 6 targets.

LevelAttackHitsMasteryMax Targets
Lv 1142x15%6
Lv 15802x45%6
Lv 30 (max)1352x60%6

MP cost at max: 50  |  Attack Range: 200%  |  Ice-based monsters cannot be frozen.

Chain Lightning
Skill ID: 2211006  |  Active attack, 3rd job  |  Server-side rewrite
Custom

Attacks a single monster then chains high-voltage lightning to surrounding monsters. Completely rewritten server-side. Hits 3 lines and chains to up to 6 enemies total.

LevelBasic AttackLinesMax TargetsMastery
Lv 1203615%
Lv 151203645%
Lv 30 (max)2103660%

MP cost: 25  |  Same-platform chaining restriction applies.

Element Composition
Skill ID: 2221052  |  Active attack, 4th job
Custom

Combines Ice and Lightning magic in a single strike. Very effective against monsters vulnerable to ice or lightning. Freezes the target for 2 seconds if struck.

LevelAttackMasteryFreezeMP Cost
Lv 109040%2s14
Lv 2012050%2s18
Lv 30 (max)14060%2s22
Blizzard
Skill ID: 2221007  |  4th job ultimate
Unchanged

Unchanged from vanilla. Summons spears of ice striking up to 15 monsters with massive ice damage.

MechanicValue (max level)
MP Cost3500
Basic Attack700
Targets15
Slow, Teleport, Spell Booster, Infinity, Frozen Orb, Maple Warrior, etc.
Remaining IL Wizard / Mage / Arch Mage skills
Unchanged

All other Ice/Lightning Wizard, Mage, and Arch Mage skills are identical to vanilla v83.

Cleric / Priest / Bishop — 2nd › 3rd › 4th Job
Holy Arrow
Skill ID: 2301005  |  Active attack skill
Custom

Buffed from a single-target attack to hit up to 3 enemies. Remains highly effective against undead and devil-based monsters.

LevelSpell AttackTargetsMastery
Lv 118Up to 315%
Lv 1085Up to 340%
Lv 20120Up to 355%
Lv 30 (max)150Up to 360%
Holy Symbol
Skill ID: 2311003  |  Party buff, Priest / Bishop
Custom

Completely reworked. Instead of an EXP/drop rate buff, Holy Symbol now grants a Weapon Attack and Magic Attack bonus to all nearby party members, making it a powerful offensive support buff.

LevelWeapon Attack BonusMagic Attack BonusDuration
Lv 1+1+230s
Lv 10+6+11100s
Lv 20+11+19150s
Lv 30 (max)+15+25180s

EXP and drop rate bonuses removed. Pure offensive party support.

🔆
Shining Ray
Skill ID: 2311001  |  Active attack skill, Priest / Bishop
Custom

Buffed to hit 2 times per cast, doubling its effective output against undead and devil-based monsters.

LevelAttackHitsMastery
Lv 1302x15%
Lv 15852x45%
Lv 30 (max)1352x60%
🔬
Doom → Holy Corruption
Skill ID: 2311005  |  Active buff, Priest / Bishop
New

The vanilla snail-transformation debuff is completely replaced by Holy Corruption, a self-buff that transforms your Heal into an offensive weapon and reduces all spell MP costs.

MechanicValue
EffectHeal now damages living monsters
All spell MP cost reduction−20%
Duration (max level)180 seconds
MP cost−50

While Holy Corruption is active, Heal deals damage to living monsters in addition to healing party members. Undead still take bonus damage from Heal normally.

MP Eater, Heal, Invincible, Bless, Teleport, Dispel, Resurrection, Mystic Door, Angel Ray, Big Bang, Genesis, Maple Warrior, etc.
Remaining Cleric / Priest / Bishop skills
Unchanged

All other Cleric, Priest, and Bishop skills are identical to vanilla v83.

Pirate
Pirate — 1st Job
All Pirate 1st Job Skills
Double Shot, Sommersault Kick, Bullet Time, Flash Fist, Dash
Unchanged

All 1st job Pirate skills are identical to vanilla v83. No custom changes at this stage.

Brawler / Marauder / Buccaneer — 2nd › 3rd › 4th Job
🥊
All Brawler / Marauder / Buccaneer Skills
Knuckle Mastery, Knuckle Booster, Backspin Blow, Double Uppercut, Stun Mastery, Energy Charge, Super Transformation, Barrage, Demolition, Snatch, Maple Warrior, etc.
Unchanged

No custom reworks for the Brawler branch at this time. All skills function identically to vanilla v83.

Gunslinger / Outlaw / Corsair — 2nd › 3rd › 4th Job
🔫
All Gunslinger / Outlaw / Corsair Skills
Gun Mastery, Gun Booster, Invisible Shot, Grenade, Flamethrower, Ice Splitter, Homing Beacon, Battleship, Rapid Fire, Maple Warrior, etc.
Unchanged

No custom reworks for the Gunslinger branch at this time. All skills function identically to vanilla v83.

Global Systems
Shared Server-Side Systems
No HP Washing Required
Server-wide  |  All classes
New

HP washing is not required or expected on ClassicStory+. The server is balanced around base HP values so every class can survive end-game content without sacrificing AP into HP during leveling.

MechanicValue
HP washingNot required
Balance targetBase HP values only
AP usageSpend AP freely on primary stats
Scarecrow Aura
Passive bonus damage  |  All classes
Custom

A global passive system that adds bonus damage after successful attacks on all classes. The aura effect is applied server-side and stacks with all other custom damage sources.

🛡
Autoban Damage Validation
Anti-cheat whitelist update  |  All classes
Fixed

The server’s damage validation was updated to recognize all custom mechanics and prevent false autobans from legitimate custom skill damage.

Custom Source Whitelisted
Endure → Critical Training crits
Bloodlust stacks
SpearShred bonus damage
Reaping Arc splash
Pulverize / Stun Strike procs
Precision Shot (Archer) bonuses
Precision Instinct (Thief IED)
Life Steal healing
Combustion explosion damage
Scarecrow Aura bonus damage